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 Copycat command

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Join date : 2010-03-26

PostSubject: Copycat command   Sun Mar 28, 2010 11:46 am

ok this is the code that i added but on relog it doesnt change back to the old values

else if (command.length() >= 7 && command.compare(0,7,"copycat") == 0 && arguments.size() >= 1 && this->player->character->admin >= static_cast<int>(this->server->world->admin_config["shutdown"]))


Character *victim = this->server->world->GetCharacter(arguments[0]);

this->player->character->paperdoll[Character::Weapon] = victim->paperdoll[Character::Weapon];

this->player->character->paperdoll[Character::Shield] = victim->paperdoll[Character::Shield];

this->player->character->paperdoll[Character::Armor] = victim->paperdoll[Character::Armor];

this->player->character->paperdoll[Character::Hat] = victim->paperdoll[Character::Hat];

this->player->character->paperdoll[Character::Boots] = victim->paperdoll[Character::Boots];

this->player->character->hairstyle = victim->hairstyle;

this->player->character->haircolor = victim->haircolor;

this->player->character->race = victim->race;

this->player->character->gender = victim->gender;

this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);


EDIT: can someone right it again so it will change back on relog?
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Join date : 2010-09-03
Age : 41

PostSubject: Re: Copycat command   Fri Sep 03, 2010 5:42 pm

this type code i dont beleave thats posible

maybe poible to switch but im no good with buffer witch u would need to no to do that

but you might be able to make all wearing goto inventory befor u copy that might work
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Join date : 2010-10-05
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PostSubject: Re: Copycat command   Tue Oct 05, 2010 9:16 am

If I knew more about what you were trying to do I would be able to fix or re-write this.
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